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2024-09-20 01:16:05 来源:狗尾貂續網作者:熱點 点击:989次

Don't miss the irony here: To win in For Honor,exploits and glitches are the real name of the game.

That's what Ubisoft learned when it hosted a tournament to celebrate the release of two new heroes. Unfortunately for the duel-focused fighting game's publisher, For Honoris still riddled with unbalanced abilities and technical issues, as Reddit user ColdBlackCage pointed out.

Even small bugs or advantages like these can be complete game-changers in For Honormatches, where the slightest mistake or timing error can lead to defeat, almost like a digital version of fencing.

One move in the game, appropriately called stampede charge, is pretty much unstoppable regardless of your skill level. You can see the player who goes by "ClutchMeister" using it again and again (and again) to ram his opponent into walls and deal some damage while they are stunned.

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Another well-known bug reared its ugly head and actually lead to the loss of a match.

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This one causes a player's character to fall down and be open to attack when they are countered on uneven terrain. The reaction from the affected player can only be described as unbelievable frustration.

The winner of the tournament, a player known as "Sb.Alernakin," admitted to using exploits during his matches before being handed his trophy. He called out one in particular, the "unlock tech" exploit, which actually changes the properties of the abilities and moves in the game when performed at particular moments during a match (like certain attacks bypassing a block, or making attacks faster).

As the creative director of For Honor, Roman Campos Oriola, handed the tournament champ his trophy, he cracked a joke about Sb.Alernakin's exploitive tactics.

The comments reiterated the notion that the game has been pretty much broken since its release, with the top voted comment making a statement that the only divide between skilled and average players is due to broken techniques and bugs.

Comment from discussion Ubisoft hosted For Honor tournament ends in embarrassment with the final matches consisting entirely of players abusing exploits and an incredibly unbalanced ability..

On top of this, the game has had problems with its servers since launch, with players routinely experiencing lag (not cool for a game that relies so heavily on timing) or getting removed from matches entirely.

Looks like Ubisoft might have its hands full if it wants to continue marketing For Honoras a legit esport.


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